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Free tool

Fantasy World Builder

Names for the places, the people who run them, and the rumours that get your party moving. Browse the tables or roll something new, then take it into the Forge.

Place names

Fantasy place name generator

Towns, taverns, ruins, keeps and wilds. Pick a category to browse hand-written names, or roll a fresh set built from the same word tables.

Everyday settlements: market towns, farming villages, river crossings.

  • Ashcombe
  • Duskmere
  • Hollowford
  • Greyhollow
  • Thornwick
  • Fenmarch
  • Oakenrest
  • Stillwater
  • Bramblegate
  • Whitehallow
  • Corvin's Rest
  • Marrowdown
Factions

Faction generator

Every faction needs three things your players can push against: what it wants, how it gets it, and the thing it would rather you never learned.

The Ashen Ledger

Goal
Buy every debt in the city and own the people behind them
Method
Ruthless bookkeeping, quiet blackmail, generous loans
Secret
Their founder died a decade ago; clerks forge his signature

Order of the Quiet Lantern

Goal
Extinguish knowledge that would drive the common folk mad
Method
Book burnings dressed up as accidents
Secret
They keep perfect copies of everything they destroy

The Bramble Court

Goal
Return the old forest to the borders it held a thousand years ago
Method
Seeded ruins, bribed foresters, sudden overgrowth
Secret
Half their leadership are exiles from the fey courts

Saltbound Company

Goal
Control every safe harbour on the bitter coast
Method
Escort contracts, wrecking crews, harbour taxes
Secret
They pay tribute to something that lives under the third pier

The Grey Choir

Goal
Prove their drowned god still answers
Method
Public miracles, quiet drownings, relentless recruitment
Secret
The miracles are engineered by one very tired artificer

Wardens of the Cracked Sky

Goal
Hold the mountain pass against whatever comes down it
Method
Watchtowers, signal fires, conscription
Secret
Nothing has come down it in sixty years and funding is running out
Lore

Lore hooks and legends

Small strange facts that make a region feel lived in, and hooks that give the party a reason to ask questions.

  • Every seventh winter the river runs backwards for a single night, and the old families lock their doors.
  • The city's bells were cast from surrendered swords. One bell has never been rung.
  • Cartographers here are licensed, because an unlicensed map once redrew the coastline.
  • The local temple keeps a ledger of names nobody is allowed to read aloud.
  • Two moons rose the year the keep fell. Only one came back.
  • A road leaves town heading north and rejoins itself. Travellers who follow it come back older.

Turn a name into a place

Take any of these into the Forge: generate the battlemap, the tavern keeper, or the artifact the faction is hunting.